This tool is based on the work of user Arachobia on RPG Crossing with his permission. He had taken a list of tables from Dragon magazine #422 in an article called "Building Character" by Matt Sernett and updated them for 5th edition. I've turned them into an automatic tool for generating a characters background.

Instructions: Refresh the page to generate a new background story. As always, you can use it however you like and fill in your own details. Your age and acquired proficiencies are listed at the bottom and are based on the results you got. Try to pick a Race/Class/Background combo that fulfills all the proficiencies. Your age may also result in ability score modifiers that can be applied after building your character.

...or ignore everything and do whatever you want. Whatever.
Background Generator

(T.101): One of your parents was a scholar and teacher. You will have proficiency in History.

(T.102): One of your parents was a healer. You will have proficiency in Medicine.

(T.2): Only child.

(T.3): You eloped. Scandalous! Roll on Table 12 to see how this worked out.

(T.12): The person turns out to be a doppelganger. You flee them on Table 19.

(T.19): You are captured and imprisoned on Table 21.

(T.21): You are scheduled for execution, but at the last moment a noble decides to intervene and buy your freedom if you serve them. Roll on Table 33.

(T.33): You and one of the noble's children elope. Go to Table 12 to see what becomes of your lover.

Choose one...
(T.12): The person dies of a disease, and you get it too. Roll on Table 31 to beat the illness. You have begun adventuring at this point.
(T.12): The person dies of a disease, and you get it too. Roll on Table 31 to beat the illness. You can drown your sorrows in drink and become involved in a tavern brawl on Table 23.

    >>>> (T.31): You pull through easily enough. You will have proficiency in Survival.

(T.23): They say you can't really know someone until you've had a bare-handed fight with them, and this seems to be the case. After fighting to a standstill, you and most of your opponents end up becoming great friends and drown the pain of your bruises in drink and song. You will have proficiency in Athletics. One of your new friends decides to ask you for help on Table 18.

(T.18): Your friend didn't want your help. They actually just wanted to lure you to a party in your honor! That's the good news. Unfortunately, things get a bit out of hand on Table 23.

(T.23): They say you can't really know someone until you've had a bare-handed fight with them, and this seems to be the case. After fighting to a standstill, you and most of your opponents end up becoming great friends and drown the pain of your bruises in drink and song. You will have proficiency in Athletics. One of your new friends decides to ask you for help on Table 18.

(T.18): Your friend was no true friend at all! They merely wished to frame you for a crime. Serve your time on Table 21.

(T.21): They though that putting you here would be the end of you, but instead you essentially become the 'boss' of the prison you're in. Your loyal followers arrange for you to be released and even given a bit of gold when you are. You will have +20% starting gold and proficiency in Intimidation and your choice of either Deception or Persuasion. Your life of adventure begins.


Total Rolls: 15
Your age is ADULT
Adults are at the most equalized stage of development. From here their physical body will begin to weaken while their minds and personalities benefit from experience.
Adults have no modifiers to their attributes.

Proficiencies:
History
Medicine
Survival
Athletics
20% More Starting Gold
Intimidation
Deception or Persuasion