This tool is based on the work of user Arachobia on RPG Crossing with his permission. He had taken a list of tables from Dragon magazine #422 in an article called "Building Character" by Matt Sernett and updated them for 5th edition. I've turned them into an automatic tool for generating a characters background.

Instructions: Refresh the page to generate a new background story. As always, you can use it however you like and fill in your own details. Your age and acquired proficiencies are listed at the bottom and are based on the results you got. Try to pick a Race/Class/Background combo that fulfills all the proficiencies. Your age may also result in ability score modifiers that can be applied after building your character.

...or ignore everything and do whatever you want. Whatever.
Background Generator

(T.101): One of your parents was a criminal. Roll on Table 15 to determine what crime(s) they committed. Regardless of what they did, you will have proficiency in Intimidation.

    >>>> (T.15): Counterfeiting.

(T.102): One of your parents was a merchant.

(T.2): You are the oldest of a 5 sibling family.

(T.3): You are cursed! You either flee your home in shame, leave voluntarily or are driven out. Roll on Table 7.

(T.7): You were cursed to never again taste food or experience any joy from music or song. Can you find the information you need to lift this curse on Table 11?

(T.11): In your search, you turn up the activities of a villain. Roll on Table 5 to determine which villain. Then try escape their wrath on Table 19.

    >>>> (T.5): A noble.

(T.19): You are captured and (re)sold into slavery. Go to Table 16.

(T.16): You are forced to mine for precious minerals underground. You will have training in Nature from developing a good knowledge of terrain. One day you become lost and have to find your way out on Table 25.

(T.25): You wander in dark caverns for who knows how long, subsisting on insects, bats and whatever else you can catch. It's a miserable existence: roll on Table 31 with a -5 penalty to see how it affects you. Then re-roll on this table.

    >>>> (T.31): You nearly die and are permanently physically scarred. You suffer a pronounced limp, a wracking cough, a twisted hand, a blind eye or some other ailment or combination of ailments.

(T.25): You survive your time beneath the earth well and become adept at exploration. You will have proficiency in Stealth and Survival. Roll on Table 8 to see where you eventually emerge.

(T.8): A secret bandit hideout. They left some gold lying around which you take. You will have +10% starting gold. However, now you have to escape them on Table 19.

(T.19): You are captured and imprisoned on Table 21.

(T.21): You are tough, and the warden decides you might be fit for military service. Roll on Table 22.

(T.22): Your unit and an enemy unit end up in a stand-off. Try negotiate a truce on Table 28.

(T.28): All you manage to do is anger one party to the point it wants to hunt you down. Roll on Table 19 to try escape their wrath.

(T.19): You manage to shake your pursuers who appear to give up, for now. You will have proficiency in Stealth. Your life of adventure begins.


Total Rolls: 19
Your age is ADULT
Adults are at the most equalized stage of development. From here their physical body will begin to weaken while their minds and personalities benefit from experience.
Adults have no modifiers to their attributes.

Proficiencies:
Intimidation
Nature
Stealth
Survival
10% More Starting Gold