This tool is based on the work of user Arachobia on RPG Crossing with his permission. He had taken a list of tables from Dragon magazine #422 in an article called "Building Character" by Matt Sernett and updated them for 5th edition. I've turned them into an automatic tool for generating a characters background.

Instructions: Refresh the page to generate a new background story. As always, you can use it however you like and fill in your own details. Your age and acquired proficiencies are listed at the bottom and are based on the results you got. Try to pick a Race/Class/Background combo that fulfills all the proficiencies. Your age may also result in ability score modifiers that can be applied after building your character.

...or ignore everything and do whatever you want. Whatever.
Background Generator

(T.101): One of your parents was a diplomat. You will have proficiency in Persuasion.

(T.102): One of your parents was a farmer.

(T.2): A fraternal (i.e. non-Identical) twin.

Choose one...
(T.3): Plague strikes down most of your family. You are sick as well, so roll and Table 31 to see how you fare. You choose to have started adventuring after this tragedy.
(T.3): Plague strikes down most of your family. You are sick as well, so roll and table 31 to see how you fare. You can continue your backstory by rolling on table 17.

    >>>> (T.31): You nearly die and are permanently physically scarred. You suffer a pronounced limp, a wracking cough, a twisted hand, a blind eye or some other ailment or combination of ailments.

(T.17): You become lost. Survive the wilds on Table 24.

(T.24): You stumble into a wondrous glade where you meet a fey creature. It touches your forehead, and you fall unconscious, but not before a single portent appears in your mind, roll on Table 32 to see what. Your life of adventure begins when you awoke far from this wondrous place with this new knowledge in mind.

    >>>> (T.32): Doom resides in water; never travel by boat or over water for longer than a month.


Total Rolls: 8
Your age is TEENAGER
Teenagers are dexterious and hardy, and often are cocky enough to be quite assertive and convincing. Unfortunately, this does not translate into 'real' wisdom or intelligence, and a teenagers body still has some growth to do before they'll be at peak strength.
+1 CHA, +1 DEX, +1 CON, -1 INT, -1 WIS, -1 STR

Proficiencies:
Persuasion