This tool is based on the work of user Arachobia on RPG Crossing with his permission. He had taken a list of tables from Dragon magazine #422 in an article called "Building Character" by Matt Sernett and updated them for 5th edition. I've turned them into an automatic tool for generating a characters background.

Instructions: Refresh the page to generate a new background story. As always, you can use it however you like and fill in your own details. Your age and acquired proficiencies are listed at the bottom and are based on the results you got. Try to pick a Race/Class/Background combo that fulfills all the proficiencies. Your age may also result in ability score modifiers that can be applied after building your character.

...or ignore everything and do whatever you want. Whatever.
Background Generator

(T.101): One of your parents was a criminal. Roll on Table 15 to determine what crime(s) they committed. Regardless of what they did, you will have proficiency in Intimidation.

    >>>> (T.15): Black Market Activity.

(T.102): One of your parents was a farmer.

(T.2): A younger sister.

Choose one...
(T.3): Plague strikes down most of your family. You are sick as well, so roll and Table 31 to see how you fare. You choose to have started adventuring after this tragedy.
(T.3): Plague strikes down most of your family. You are sick as well, so roll and table 31 to see how you fare. You can continue your backstory by rolling on table 17.

    >>>> (T.31): You find this 'hardship' almost trivial and come out of it even stronger than before. You will have proficiency in Survival and Athletics.

(T.17): A wizard decides you'd be a good servant, with or without your permission. You are charmed into going to Table 10.

(T.10): You interrupt a ritual and end up teleporting the wizard away. You are obliged to seek him out, or just felt bad enough to do so. Either way, proceed to Table 11.

(T.11): Good idea: Plying folk with drinks to try find information. Bad idea: Drinking so much yourself that you start a brawl in the tavern. Stagger on over to Table 23.

(T.23): They say you can't really know someone until you've had a bare-handed fight with them, and this seems to be the case. After fighting to a standstill, you and most of your opponents end up becoming great friends and drown the pain of your bruises in drink and song. You will have proficiency in Athletics. One of your new friends decides to ask you for help on Table 18.

(T.18): Your friend needs help in illegal activites: roll on Table 15. You succeed, but the local criminal organization is alerted to your unsanctioned activities. Find out the consequences of Table 26.

    >>>> (T.15): Rabble-Rousing/Rebellion.

(T.26): You become one of the greatest members of the group. When the group's current leader is killed by a rival, you take his place. Roll on Table 5 to see who the rival was. You will have proficiency in Sleight of Hand and Stealth. Additionally, regardless of your background, you have the Feature: Criminal Contact from the criminal background. Your life of adventure begins.

    >>>> (T.5): A beholder.


Total Rolls: 14
Your age is ADULT
Adults are at the most equalized stage of development. From here their physical body will begin to weaken while their minds and personalities benefit from experience.
Adults have no modifiers to their attributes.

Proficiencies:
Intimidation
Survival
Athletics
Sleight of Hand
Stealth
Feature: Criminal Contact (criminal background)