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This kingdom generator came from a combination of the following inspirational sources. I tried to take the best from each of them to make something solid yet simple for fleshing out the details of a Kingdom/Country. This process can be paralyzing when adding realism to your worldbuilding, but hopefully this helps you more easily figure out the who, what, where, and how many for your RPG. All numbers are generalizations and should be adjusted up or down to meet your needs.
Medieval Demographics Made Easy
The Domesday Book
A Magical Medieval City Guide
CrystalBallSoft's City Generator
Kingdom Generator
Kingdom Size
Square Miles
Enter the total inhabitable size of a kingdom/country.
Population Density
30 - Lots of rock, dangerous weather, barely habitable
35
40
45
50
55
60
65
70
75 - Average
80
85
90
95
100
105
110
115
120 - Rich soil, favorable seasons, magical help
People / Sq Mi
Select the population density.
Kingdom Age
Years
Enter the number of years the kingdom has been inhabitated by castle-building people.
Total Population
People
Settled Land
Sq Mi
Wilderness
% Unsettled
City Populations
People
Towns
Towns
Cities & Towns are urban centers. The rest live in rural villages, hamlets, and isolated groupings.
Academic University
% Chance
The odds of having an academic university (not necessarily arcane).
Forts & Castles
Ruins
Structures
Settled Areas
Active
Wilderness
Active
Summary
Text Summary
Copy & Paste this text to keep for your worldbuilding.